Photo credits: re:publica/Gregor Fischer
Arts & Culture
Digital technologies are changing our every day culture in a multitude of ways. We are living in the middle of the post-digital age. The Internet is omnipresent – particularly in the arts and in culture. Digital art (from remixes and GIFs to net-art to virtual reality and interactive text-based adventures), creative activism and politico-cultural questions on decision-making all are points we want to discuss with you at re:publica. Or even better - let’s build prototypes!
What roles do museums and exhibition spaces play in today's world? What can libraries do to close the digital gap? How is the distribution and consumption of music and other media changing? What are the latest developments in VR and what impacts will they have on us as a society? How are our personal interactions and societal values changing? We would like to discuss open approaches in cultural institutions, the opening of archives, creative activism, as well as collaborations between the maker scene, programmers, and artists.
This thematic cross-road invites artists, cultural experts, representatives of cultural institutions and researchers to contribute to this track - we welcome installations, performances, exhibitions, workshops and other contributions at least as much as a talk or panel. Your session can be anything from a Bingo to a theater piece.
We look forward to your projects, ideas and topic on arts & culture and are eager to see what kinds of experiences new technologies will offer us in the future.
- Arts & CulturePodcats - Podcasting for the Meme-Generation-"Was Männer vom Sex wollen, so die Annahme, ist Sex. Was Frauen vom Sex wollen, ist überhaupt kein Sex. Es ist kein Sex, sondern eher eine Beziehung. Eine Struktur, in der Sex passiert.", so Emily Witt in ihrem Buch "Future Sex". Weibliches Begehren scheint nicht zu existieren. Zeit, auch weibliche Lust sichtbar zu machen und neu zu erzählen. Auch Frauen mögen Casual Sex.
Gemeinsam mit Gunda Windmüller fragen wir uns: Wie befreien wir die weibliche Sexualität? - Arts & Culture-Tiff Massey will talk about her experience and the expectations placed on her as black female interdisciplinary artist from Detroit having an international platform.
- Arts & Culture-We are halfway through the Sequencer Tour! After a kick-off event in Los Angeles in November 2019 followed by SXSW in March 2019, re:publica is headed to Detroit and Portland in Fall 2019.
- Arts & CultureDigital Culture Club-Let's end this Day of the Digital Culture Topic together, have a relaxed evening and share what you did and didn't like.
- Arts & CultureTeens & Kids-Make your own colorful statement bunting out of felt with Makerist
- Arts & CultureExpress Yourself-Come and join Cory Doctorow as he shares his insight on Big Tech and the effects of their monopolies on smaller businesses, including the harmful effects of surveillance. Ask questions, discuss passionately, and more importantly, converse about the relationship between commercial and state surveillance, governments’ role in exploiting private databases, and how these existing consequences might gain more legitimacy through the EU Copyright Directive.
- Arts & Culture-Can computers be creative? Is AI art just a form of Candy Crush? Looking at different examples of AI-driven art, this talk will aim to cut through the smoke and mirrors surrounding the current narratives of computation, robotics and Artificial Intelligence. It will also offer a critique of the political underpinnings of AI and its dominant aesthetics. Finally, it will raise broader questions concerning the conditions of art-making, creativity and invention today.
- Arts & Culture-Informelles Get Together in der Denkfabrik
- Arts & Culturemy city > your city > no city-As part of the Sequencer Tour, re:publica heads to Detroit in October.
- Arts & Culturetl;dr-Unsere Welt ist dreidimensional, dennoch sind wir umgeben von bebilderten und beschrifteten, oft auch mobilen Flächen. Diese 'Kulturtechnik der Verflachung' gipfelt im allgegenwärtigen Smartphone-Gebrauch. Schon viele Künste, Wissenschaft und technische Entwurfspraktiken nutzen das Kraftfeld artifizieller Flächigkeit. Worin besteht Geheimnis und Kunstgriff künstlicher Zweidimensionalität? Was geschieht, wenn aus beschrifteten und bebilderten Flächen das elektronisch vernetzte Interface wird?
- Arts & CultureDigital Culture Club-Wie können Museen – eingekeilt zwischen knappen Ressourcen und hohen Erwartungen – in der schnellen Taktung digitaler Innovation bestehen und den veränderten Rezeptions- und Kommunikationsweisen ihres Publikums gerecht werden? Das Projekt museum4punkt0 versucht hierzu Antworten zu geben. Es nutzt VR, AR und aktuelle Webtechnologien um Besucher*innen neue Arten des Lernens, Partizipierens und Erlebens zu ermöglichen – und fragt: Wie werden Museen künftig zu Keimzellen für Innovation?
- Arts & CultureDigital Culture Club-Der Wille zum digitalen Wandel an Museen ist seit Jahren deutlich, aber ihn zu bewältigen, bleibt eine Herausforderung. Wie in anderen gesellschaftlichen Bereichen ist es oftmals ein zwiespältig erlebter Prozess. Frei nach Goethe: Halb zog sie ihn, halb sank er hin.
Wie positionieren sich Museen zwischen Innovationsbegeisterung und Technikskepsis? Greift die Parole des digitalen Wandels für Museen nicht zu kurz und übertönt die Notwendigkeit eines viel umfassenderen Umdenkens?